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THE EMPIRE COMMAND
THE EMPIRE COMMAND
3D 3.4 Srgb Vs Linear Color
3D 3.4 Srgb Vs Linear Color

3D 3.4 Srgb Vs Linear Color

THE EMPIRE COMMAND
THE EMPIRE COMMAND

Color space is important when it comes to specific textures and what they do.

All maps should be Srgb unless they are grey maps or a normal.

metallic, roughness, heights, ambient occlusion or normal maps

References and further reading

Heightmaps need 16bit. Flow maps In unreal that requires a compression type called vector displacement map compression.

Dinusty Empire

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