Empire University
Under Heavy Construction. If you would like to help contribute to this please contact Dinusty
Fundamentals
1.0 Traditional
1.1 Recommended Reads1.2 Sketching Studies1.3 Perspective1.4 Composition 1.5 Tangents1.6 Color & Light2.0 Games Industry
2.1 Job Roles2.2 Applying For Work2.3 Art Tests2.4 Freelance2.5 Social Media2.6 Climbing the ladder‣
2D Art
1.0 Getting Started
2D 1.1 Software & Tools2D 1.2 FAQ2.0 Techniques
3.0 Technical
2D 3.1 Blend modes in Photoshop3D Art
1.0 3D Art Getting Started
3D 1.1 Software 3D 1.2 Modeling3D 1.3 UVs3D 1.4 Baking3D 1.5 Texturing3D 1.6 Materials3D 1.7 FAQ2.0 Techniques
3D 2.1 Floating Edge Decals3D 2.2 Texel Density3D 2.3 Mask Packing3D 2.4 Layered Materials3D 2.5 Face Weighted Normals3D 2.6 Trim Sheets3D 2.7 Shaders & You3D 2.8 CAD Workflow For Weapons3.0 Technical
3D 3.1 LODS (Level of Detail)3D 3.2 Alpha & Overdraw3D 3.3 GPU Performance for Artists3D 3.4 Srgb Vs Linear Color3D 3.5 RGB+A vs RGB Textures3D 3.6 Polygon Budgets3D 3.7 Texture Compression3D 3.8 Rendering4.0 Specialized
4.1 Hard Surface4.2 Character Artist4.3 Technical Artist5.0 Terms
3D 5.1 Glossary3D 5.2 Industry Job Roles6.0 References
6.1 Weapons libraryLevel Design
1.0 Getting Started
1.1 Spatial Communication in Level DesignDocumentation / Breakdowns
The Empire Collection
3.1 Wood Resources3.2 Metal Resources3.3 Cloth Resources3.4 Damage ResourcesPushing FidelityAssessments & Exercises
Art Test PBR (Fire Hydrant)LD to Art ProjectDocumentation
Career & Portfolio FAQVariation MasksDetail Normals- Empire University
- Fundamentals
- 1.0 Traditional
- 2.0 Games Industry
- 2D Art
- 1.0 Getting Started
- 2.0 Techniques
- 3.0 Technical
- 3D Art
- 1.0 3D Art Getting Started
- 2.0 Techniques
- 3.0 Technical
- 4.0 Specialized
- 5.0 Terms
- 6.0 References
- Level Design
- 1.0 Getting Started
- Documentation / Breakdowns
- The Empire Collection
- Assessments & Exercises
- Documentation
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