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EMPIRE UNIVERSITY
EMPIRE UNIVERSITY

EMPIRE UNIVERSITY

Empire University

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Under Heavy Construction. If you would like to help contribute to this please contact Dinusty

Fundamentals

1.0 Traditional

1.1 Recommended Reads1.1 Recommended Reads1.2 Sketching Studies1.2 Sketching Studies1.3 Perspective1.3 Perspective1.4 Composition 1.4 Composition 1.5 Tangents1.5 Tangents1.6 Color & Light1.6 Color & Light

2.0 Games Industry

2.1 Job Roles2.1 Job Roles2.2 Applying For Work2.2 Applying For Work2.3 Art Tests2.3 Art Tests2.4 Freelance2.4 Freelance2.5 Social Media2.5 Social Media2.6 Climbing the ladder2.6 Climbing the ladder
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HIDDEN FROM PUBLIC

2D Art

1.0 Getting Started

2D 1.1 Software & Tools2D 1.1 Software & Tools2D 1.2 FAQ2D 1.2 FAQ

2.0 Techniques

3.0 Technical

2D 3.1 Blend modes in Photoshop2D 3.1 Blend modes in Photoshop

3D Art

1.0 3D Art Getting Started

3D 1.1 Software 3D 1.1 Software 3D 1.2 Modeling3D 1.2 Modeling3D 1.3 UVs3D 1.3 UVs3D 1.4 Baking3D 1.4 Baking3D 1.5 Texturing3D 1.5 Texturing3D 1.6 Materials3D 1.6 Materials3D 1.7 FAQ3D 1.7 FAQ

2.0 Techniques

3D 2.1 Floating Edge Decals3D 2.1 Floating Edge Decals3D 2.2 Texel Density3D 2.2 Texel Density3D 2.3 Mask Packing3D 2.3 Mask Packing3D 2.4 Layered Materials3D 2.4 Layered Materials3D 2.5 Face Weighted Normals3D 2.5 Face Weighted Normals3D 2.6 Trim Sheets3D 2.6 Trim Sheets3D 2.7 Shaders & You3D 2.7 Shaders & You3D 2.8 CAD Workflow For Weapons3D 2.8 CAD Workflow For Weapons

3.0 Technical

3D 3.1 LODS (Level of Detail)3D 3.1 LODS (Level of Detail)3D 3.2 Alpha & Overdraw3D 3.2 Alpha & Overdraw3D 3.3 GPU Performance for Artists3D 3.3 GPU Performance for Artists3D 3.4 Srgb Vs Linear Color3D 3.4 Srgb Vs Linear Color3D 3.5 RGB+A vs RGB Textures3D 3.5 RGB+A vs RGB Textures3D 3.6 Polygon Budgets3D 3.6 Polygon Budgets3D 3.7 Texture Compression3D 3.7 Texture Compression3D 3.8 Rendering3D 3.8 Rendering

4.0 Specialized

4.1 Hard Surface4.1 Hard Surface4.2 Character Artist4.2 Character Artist4.3 Technical Artist4.3 Technical Artist

5.0 Terms

3D 5.1 Glossary3D 5.1 Glossary3D 5.2 Industry Job Roles3D 5.2 Industry Job Roles

6.0 References

6.1 Weapons library6.1 Weapons library

Level Design

1.0 Getting Started

1.1 Spatial Communication in Level Design1.1 Spatial Communication in Level Design

Documentation / Breakdowns

The Empire Collection

3.1 Wood Resources3.1 Wood Resources3.2 Metal Resources3.2 Metal Resources3.3 Cloth Resources3.3 Cloth Resources3.4 Damage Resources3.4 Damage ResourcesPushing FidelityPushing Fidelity

Assessments & Exercises

Art Test PBR (Fire Hydrant)Art Test PBR (Fire Hydrant)LD to Art ProjectLD to Art Project

Documentation

Career & Portfolio FAQCareer & Portfolio FAQVariation MasksVariation MasksDetail NormalsDetail Normals
  • Empire University
  • Fundamentals
  • 1.0 Traditional
  • 2.0 Games Industry
  • 2D Art
  • 1.0 Getting Started
  • 2.0 Techniques
  • 3.0 Technical
  • 3D Art
  • 1.0 3D Art Getting Started
  • 2.0 Techniques
  • 3.0 Technical
  • 4.0 Specialized
  • 5.0 Terms
  • 6.0 References
  • Level Design
  • 1.0 Getting Started
  • Documentation / Breakdowns
  • The Empire Collection
  • Assessments & Exercises
  • Documentation

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