Artists
Environment Artists / Level Artists
Introduction
It can be called a number of different names for example, level Artist or world builder. In larger studios environment artists do much less art creation and more propping of a space. Telling stories and working with level designers to realize the space the level designer as blocked out for the level of world. In smaller studios you might do more art creation as a secondary job but the main focus will be building levels with existing assets.
If you would like to look more into this role follow the link below.
Environment ArtistsWeapons / Hard surface Artists
Introduction
Weapon artists as well as hard surface artists can be one in the same in some companies. I think it goes without saying that they work on weapons, equipment, and vehicles to a degree depending on the studio.
If you would like to look more into this role follow the link below.
Weapons Artist / Hard surfaceProps Artists
Introduction
As a Prop Artist you are an expert on how to build and setup props, having good communication between Level Artists and Tech Artists to produce versatile assets with performance in mind. Working together with Outsourcing studios to produce assets that are in line with the productions' vision.
If you would like to look more into this role follow the link below.
Prop ArtistsMaterial / Texture Artists
Introduction
Material artists are mainly building materials within substance designers but also to some extent building from zbrush or a combination of the two. Building materials based off requests from the team. Texture artists I put in the same category mainly because they are also working on texturing assets within the production pipeline using materials made by material artists as well. It should be noted that texture artists as a specialized role is not all that common. Think also of a texture artist as someone who can make brands and logos for fake business in your fictional world.
If you would like to look more into this role follow the link below.
Material / Texture ArtistsVFX Artists
Intro needed
If you would like to look more into this role follow the link below.
VFX ArtistDesigner
Quest Designer
Intro needed
Narrative Designer
Intro needed
Level Designer
Intro needed
Gameplay Designer
Intro needed
Technical
Technical Artist
Introduction
Tech artist cover a large range of tasks that can differ between each studio. Their jobs might include but are not limited to things such as: Programming shaders and tools, guiding the studio pipeline, optimizing assets in/out of engine, researching new art tools, creating advanced rigs and implementing assets.
Tech Level Designer
Introduction
A tech LD or Level Designer helps to connect all the systems and maintain the major and even sometimes the minor game loops of the overall game to keep a consistent smooth game experience.
QC / QA
Intro needed
Production
Producer
Intro needed
Project Coordinator
Intro needed