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3D 3.3 GPU Performance for Artists
3D 3.3 GPU Performance for Artists

3D 3.3 GPU Performance for Artists

Source written by Keith O'Conor find his blog and further reading at the bottom of this post. All credit goes to Keith O'Conor.

GPU Performance for Game Artists

Performance is everybody's responsibility, no matter what your role. For artists, a little knowledge of what goes on under the hood can make a big impact on a game's framerate. If you're an artist and want to understand how the GPU works and why things like draw calls, LODs, and mipmaps are important for performance, read on!

www.fragmentbuffer.com

GPU Performance for Game Artists

References and further reading

Dinusty Empire

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