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/3D 5.2 Industry Job Roles
3D 5.2 Industry Job Roles
3D 5.2 Industry Job Roles
3D 5.2 Industry Job Roles

3D 5.2 Industry Job Roles

These roles while many do not cover all of them. We will begin with just focusing on our roles and the immediate surrounding roles and how the are important to you as an environment artist.

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Artist

Level Artist / Environment Artist

The line between level artist and environment artist isn't always that clear and some studios don't even have level artist as a separate role. But as a level artist you are responsible for dressing the game world with assets.You work closely with level design to make sure that the gameplay of the level isn't hindered by the art while at the same time telling stories and making the world come alive through the placement of the assets. Sometimes this role could also include lighting the world, depending on the size of the team.

Props Artist

As a Prop Artist you are an expert on how to build and setup props, having good communication between Level Artists and Tech Artists to produce versatile assets with performance in mind. Working together with Outsourcing studios to produce assets that are in line with the productions' vision.

Material Artist / Texture Artist

Responsible for analysis of imagery related to the scenes that need to be done, and translating the materials from the reference or concept art into the most accurate digital representation, using a wide variety of methods ranging from photogrammetry, procedural texture creation, hand painting, and shader related work (the technical side). Also may handle the blending of textures, producing decals, and working with tech artists to ensure maximum efficiency performance wise.

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Technical

Tech Artist

Tech artist cover a large range of tasks that can differ between each studio. Their jobs might include but are not limited to things such as: Programming shaders and tools, guiding the studio pipeline, optimizing assets in/out of engine, researching new art tools, creating advanced rigs and implementing assets.

Tech Level Designer

A tech LD or Level Designer helps to connect all the systems and maintain the major and even sometimes the minor game loops of the overall game to keep a consistent smooth game experience.

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Designer

Gameplay Designer

Level Designer

Narrative Designer

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