3D 3.6 Polygon Budgets
3D 3.6 Polygon Budgets

3D 3.6 Polygon Budgets

Last updated 20/1/2022 This is just a guide to get you started on understanding a rough estimate on where polycounts currently sit. There are a lot of factors that can change these numbers and its largely project to project. What this does give you is a better understanding of where things roughly can be. All the values are in polygon budget, not triangle budget. For a better understanding on LODs and definitions, we suggest you to check out LODS (Levels of Details) Open each entry ℹ for more details. If you have some information you want to share, you can contact Jeremy Estrellado (@DiNusty#3044) or Howel Ganuchaud (Defcon#3216) on Discord. A big thanks to Helena Hansen, Karin Dvorakova, Jim Feenema, Paul (Paulygonn), Tomas Tagesson, Anthony Carmona, for they’re help on this project. The old google doc is available HERE.