The decreasing of geometry detail and shader complexity as the player becomes more and more distant from the object. Also see our Polygon Budgets for details on practical uses.
The Concept
Setting distances for when a model will lower in polycount or shader complexity by switching to a lower LOD. LOD 0 Being the full resolution as intended and LOD 3 or more is lowering in quality.
Why
We cant be high resolution in geometry sometimes. The game still has to run haha.
Definitions
Term | Definition |
LOD | Stands for level of detail |
Hero Prop | This is a prop that tends to go higher in cost from Polycount to texture or shader complexity because its important enough to go outside of the boundaries set for the rest of the assets by tech art. |