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  • TOPOLOGY
  • TEXTURING
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TOPOLOGY

There is the right way and then there is the slow way.

TEXTURING

Quick Texturing Breakdown By Alexander Zelenskiy

www.artstation.com

www.artstation.com

Techniques

Substance Painter

Prop Texturing with Substance Painter

In this tutorial we go over how to approach texturing a hero asset in Substance Painter. We will cover the thought process and some of the techniques availab...

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Prop Texturing with Substance Painter
Texture a Game Asset in Substance Painter

Enjoy this free chapter from our FlippedNormals Exclusive - Modeling & Texturing Props for Games https://flippednormals.com/downloads/modeling-texturing-prop...

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Texture a Game Asset in Substance Painter

RESOURCES

Mari

Mari Texturing From Start to Finish: Texturing Props with Mari Smart Masks for VFX Production

After talking to some of my Facebook group members, it seems like people are really interested to see some good old prop texturing in Mari for VFX production...

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Mari Texturing From Start to Finish: Texturing Props with Mari Smart Masks for VFX Production

Fusion 360

Isaac Oster

Share your videos with friends, family, and the world

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Isaac Oster
Blender Binge

Hi Everyone!! I'm Blender Binge, an Industry professional with experience in 3D Prop Modeling, lighting and Animation. I've Interned and worked at Companies from Daybreak Studios, Mirar, Rooster Teeth, Arkane Studios, and currently a 3D Artist at HookBang. My goal for this channel is to help develop your skills in 3D Modeling, 3D Sculpting, Texturing, and Rendering.

www.youtube.com

Blender Binge

Texturing Articles

The Flare Pistol: Texturing and Lighting a 3D Weapon

David Woodman discussed in detail how he textured his Flare Pistol in Substance Painter and presented it in Marmoset Toolbag 3. In case you missed it You might find these articles interesting Hello, my name is David Woodman. By day I am an Art Director but by night I like to create small assets for fun.

80.lv

The Flare Pistol: Texturing and Lighting a 3D Weapon
Modeling Weapons for Production in Fusion 360

Sergey Kolesnik talked about his approach to creating print-ready replicas from the Star Wars universe and 3D weapons in general, the advantages of CAD modeling, presentation, and more. In case you missed it You might find these articles interesting My name is Sergey Kolesnik, I'm 41 years old and I'm a lawyer by education specializing in criminal law.

80.lv

Modeling Weapons for Production in Fusion 360

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