This is a conversion project that Chris Radsby worked on to bring Peter Fields blockout & gameplay from Dreams to Unreal Engine. Inspired by Peters talk on Spatial Communication in Level Design.
Below you will see a zip to download for the project file.
LDToArtProject_UE_5_1.zip80150.5KB
Why did we do this?
The reasons are simple, but the main one would be:
To provide a functional project for artists to fully art the space up whilst keeping the intention of the level design & gameplay intact.
- There are very few free projects out there that allow some kind of simulation of the LD to Art handover process that happens inside of studios.
- It can be an interesting challenge for a team or singular artists to tackle a more realistic scenario where you get handed a fully functional level design with already functioning gameplay.
- It has several interesting areas to art up and several chances to be creative with the art and composition.
The End Goal
- I’m hoping to be able to get the community to create the same space in different settings & styles. This is the reason why the blockout is simplified in its shapes to be have an easier time making whatever setting you can come up with and apply it to the level design.
- Cyberpunk? Steampunk? Realistic? Stylized? Jungle? Whatever you can come up with would be interesting to see!
- If we make something cool , it can be highlighted and maybe even shared with the world if willing, potentially even allowing other communities to do cool stuff with it. Like light it, add VFX and what not.
What’s in the Project?
This project comes with a few things
- Level Design/Blockout inspired by Peter Field Spatial Communication Video
- First-Person Walking/Jumping/Crouching Functionality
- Input Action Mappings setup with Enhanced Input
- Interaction System setup on the Player Controller
- Any Blueprint with the Interaction Interface implemented can be interacted with and trigger an the Interaction Event.
if you create a child class of BP_InteractableObject
The children will automatically have the Event Interaction event.
- The ability to Interact with Blueprints that has the Interaction Interface
- Direct Interaction Event
- Chained Interaction Event
- Blueprint for Doors
- AssetSource folder (its inside of the project)
- Meant to store source-files
- Door Frame and Door Body mesh provided
Some things to know!
- Its a scaled down version of the Peters design
- The reasoning for this is simple: It already has several areas for artists to art up and it would probably take too long to make the full length of the original blockout.
- However, if you like the challenge, then you can continue and make the full layout of Peters original design and art that up as well!
- This Project is a Free project.
- This project is licensed under a CC0 1.0 Universal.
- This license is available with a FAQ at: https://creativecommons.org/publicdomain/zero/1.0/