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Empire Monthly Challenge
/Empire Challenges | December 2020
Empire Challenges | December 2020
Empire Challenges | December 2020
Empire Challenges | December 2020

Empire Challenges | December 2020

Welcome to The Empire Monthly Challenge!

You are all welcome to stretch your artist legs. Get out of your comfort zone or artist block, and unleash your full potential!

There are no winners or prizes, it's all about challenging yourself. The deadline is purely to indicate the start of the next challenge, if you need more time to finish up, that's okay!

Modifiers are optional rules for the challenge that allow you to push your skills even further!

Environment Challenge - Level Art Focus

The traveller's tavern

In medieval Europe, on a particularly engrossing winter's eve, a traveler is seeking refuge from the piercing breeze and enclosing mist. Hooves and steps crack as mud is covered by frost, and the air is sprinkled with snow. Approaching the tavern, voices and cheers can be heard through the walls. Stories are told, local stew is served, and a young lad is threatened by a rowdy drunkard who's clothes now smell of a bit more beer than intended.

So, grab yourself a cup of hot cocoa and put yourself in the shoes of the arriving traveler, and the people managing the establishment. Rather than copying the concept, let it fuel your imagination and come up with your own unique vision of what a medieval tavern would look like. What kinds of objects would you see? What materials would the locals use to build it? What kind of traffic walks along the path and how does that affect its surface? If yours is in a thick forest, how does that affect the objects and materials, and how differently would people design the buildings to deal with its issues?

Take your time exploring the possibilities and breaking down the work ahead. You got this!

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Modifier (Variation)

Local tavern

Take the concept of an old traveler's tavern, and show us how you think that would look if it was in your country of origin! How does the different weather, terrain, culture and other factors affect the design?

The Empire is scattered across the world, so go ahead and spread some international love!

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Modifier (Bonus)

Interior

Design the cosy interior of the tavern and show us how you see it!

This is a nice chance to do some extra prop work, and some smaller, daily life utility objects. Make sure to tie the style to the outside though!

"Tavern by the road" by Vladimir Manyukhin

Prop Challenge - Sculpting and texturing focus

Grilled seafood skillet

Need a break from hard surface modelling and texturing? Here's a good exercise to practice different types of shapes and materials. I'm sure you can put love and details into each element, but can you also achieve good readability, and avoid it becoming noisy at a distance? Let's find out!

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Modifier (Style)

Ghibli it up!

I'm sure you have seen the delicious renditions of food in japanese animation before, so how about taking a real life reference and practice transfering it to another style? It doesn't have to be Ghibli or anime, be creative! How about a Tim Burton-esque approach?

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Modifier (Bonus)

Breaking the 4th wall

Cook it yourself! (before or after) You'll have the best reference if you do it before, and you'll understand it even better, plus you'll fuel yourself during the process! This will definitely make you stand out as it's a unique approach.

Here you have more shots, closeups, and the recipe:

Substance Challenge - Material Focus

Packaged android parts

Hyped about Cyberpunk 2077, or fascinated by the idea of artificial humans? Get your fix by experimenting how to design fictional articifial body part packaging.

How are you solving the different layers? Are you going full procedural, or maybe a hybrid approach? What about the soft surface, plastic part? Simulated? Sculpted?

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Modifier (Design)

Branding

Create brands and their design guidelines, color palettes etc to give the packaging extra believability. Study current medical, athletic, prosthetics and other brands to ground it on reality, then add that sci-fi touch, as opposed to mix and match already created sci-fi brands from movies and games.

Vitaly Bulgarov's Ghost in the Shell packaged android parts:

Substance Challenge - Material Focus

A door to another world

Let's make an ancient, magical looking door that looks like would act as a threshold between worlds. Use tileables, trim textures, decals and procedurals to bring it to life!

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Modifier (Design)

Make it your own

Don't let this picture restrict your imagination, design your own gate-to-another-world and blow us away with it!

Kirkton crypt, Stuart Mccallay: