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Empire Monthly Challenge
/Empire Challenges | July 19 2019 - Aug 19 2019
Empire Challenges | July 19 2019 - Aug 19 2019
Empire Challenges | July 19 2019 - Aug 19 2019
Empire Challenges | July 19 2019 - Aug 19 2019

Empire Challenges | July 19 2019 - Aug 19 2019

Welcome to The Empire Monthly Challenge!

You are all welcome to stretch your artist legs. This is a good way to help push yourself either outside of your comfort zone for maximum learning or out of your artist block your dealing with.

I'll be showcasing the strongest pieces on Instagram and these will also link back to your ArtStation.

New to the challenge are the modifiers. These are optional rules for the challenge that allow you to push your skills even further!

Environment Challenge - Lighting and Modularity

The Grand Library

It's a big one, or... Is it? In this challenge we'd like you to initially focus on recreating the lighting and atmosphere, so try and block things out and nail that lighting before you move on! Most of the walls share a similar material, and you could get a way with just a single bookcase. Mix in some decals and shaders, and you could do the scene fairly quickly.

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Modifier

The "99 Problems but the impact of textures on GPU memory ain't one" modifier One sheet for the bookcases, one sheet for all the walls. Make it happen.

By Veikka Somerma;

Prop Challenge - Hardsurface Modelling

Tank d’Infantrie

Last time we focussed on creating a clean sci-fi prop, but this time we flip it around! Get grimey, sculpt some damage in Zbrush and if you are feeling really daring, accept both modifiers!

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Modifier (Animation)

An Oiled Machine Animate at least one walk cycle and an attack animation for this vehicle, but the sky is the limit for other animations!

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Modifier (Textures)

Trimming it Down Several games have increased the use of modular textures and decals to create vehicles, i.e. Star Citizen, Call of Duty and Destiny. Try and create a trimsheet and/or decals that allow you to create the tank.

By Jeffrey Chew;

Substance Challenge - Material Focus

Slaggsten/slaggtegel, or slag-bricks in English

A glass-like building material made from the residue left after metals are extracted from their raw ore. It's usage as building material is uncommon and almost exclusively found in Scandinavia.

Get some of that nice edge wear in there and build layers on top of each other to create a polished and believable material.

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Modifier

Windows Erik's ref includes several almost opaque windows. Try and include these in your texture, but keep it all in Designer only!

Courtesy of Erik Hammarbäck, more ref can be found
Courtesy of Erik Hammarbäck, more ref can be found HERE

Substance Challenge - Material Focus

Ghibli Grass

Perhaps deceptively simple looking, a lot of the backgrounds in animated are full of tiny brushstrokes and lovingly placed details. Try and focus on creating a good spread of frequencies, some areas full of flowers, others more plain and monochromatic. This will also help you to create a sense of volume, which is of equal importance.

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Modifier

Flood Field Node Create a graph that includes the water in the picture, and make it in such a way that you can change the level it is at. Bonus points for showing it in action in a gif or video!

By Studio Ghibli; Howl's Moving Castle
By Studio Ghibli; Howl's Moving Castle