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Empire Monthly Challenge
/Empire Challenges | May 19 2019 - June 19 2019
Empire Challenges | May 19 2019 - June 19 2019
Empire Challenges | May 19 2019 - June 19 2019
Empire Challenges | May 19 2019 - June 19 2019

Empire Challenges | May 19 2019 - June 19 2019

Welcome to The Empire Monthly Challenge!

You are all welcome to stretch your artist legs. This is a good way to help push yourself either outside of your comfort zone for maximum learning or out of your artist block your dealing with.

I'll be showcasing the strongest pieces on Instagram and these will also link back to your ArtStation.

New to the challenge are the modifiers. These are optional rules for the challenge that allow you to push your skills even further!

Collaborative Challenge - Texture and Modelling Focus

Two people working towards a single goal!

Working in an environment art team often means you share resources, and getting the most out of your team by supporting each others weaknesses and using each others strengths. The idea for this challenge is for you to choose one of either role:

Texture artists: create resources for the modeler, for this challenge focus on building a versatile trimsheet.

Modelers: Create this diorama using the resources created by a texture artist.

Communication will be key in this challenge, so start chatting!

Modellers, block things out, suggest stuff you need, use early trimsheet iterations from the texture artists and provide them with feedback. Texture artists, work efficiently, try and identify what parts of your trimsheet can be used to tackle the challenge. Use iterations, and talk with the modellers.

Teams: We encourage participating as a duo. If you want to complete both parts of the challenge that is fine too.

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Modifiers (Textures)

True Minimalist

2K… 4K?! No, no, no.

A true artist can express his intend with a sole 1K trimsheet. Or perhaps even a 512? Did someone say non-uniform 256x512? That is up to you. The lower, the better.

A Substantial Challenge

All Substance Designer, nothing else!

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Modifier (Modelling)

The Architect

Instead of modelling everything as a single piece, create a kit that will allow you to make at least 3 distinct variations of the concept.

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Some sources and tips on trimsheets:

https://www.artstation.com/artwork/YqdnV http://www.thiagoklafke.com/modularenvironments.html http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Olsen_Morten_TheUltimateTrim.pdf https://www.youtube.com/watch?v=IziIY674NAw https://www.youtube.com/watch?v=qODD-79i5_4

image

By Nicholas Schumakar; https://www.artstation.com/artwork/vZ5V3

Prop Challenge - Hero Props

Textures and Silhouette

Try and focus on forms and shapes on this one. Perhaps you can start with a straight bookcase and deform it later, or instead you want to push the shapes as far as you can right from the get go! When it comes to textures focus on the unique mixtures of colours, and all the little layers of painterly detail.

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Modifier

Iterator

Using the existing designs come up with a new prop by yourself, as complex as you want it to be, and make it!

By Nik Henderson;

Substance Challenge - Material Focus

Old Broken Tiles

Construction on Rome's subway lines revealed several old Roman ruins. One in particular was the house of a military commander. Whilst full of interesting tiles, the floor in these pictures should offer both beginning and veteran Substance users a chance to shine. Try and focus on the layers of storytelling in this material, notice there are some irregular tiles from repairs that happened thousands of years ago, cracks that occurred with neglect, subtle dust, but also the recent intervention and cleanup done by the archaeologists. Feel free to fantasise some story elements in there too, maybe some water left over from the cleaning device on the left!

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Modifier

Tech-Time Take the texture you've made and come up with a creative shader that uses them, perhaps one that ages it when you vertex paint over it, or one that adds puddles of water!

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By