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Getting Technical! | February / March 2023
Getting Technical! | February / March 2023

Getting Technical! | February / March 2023

WELCOME

Welcome to The Empire Bi-Monthly Challenge! You are all welcome to stretch your artist legs. Get out of your comfort zone or artist block, and unleash your full potential!

Another Bi-Monthly challenge has arrived! This challenge we change it up yet again by getting you to face your technical demons. Chose your monster but also rise up and conquer it! Puddles, Trim Sheets, and Blueprints oh my!

DETAILS

There are no winners or prizes, it's all about challenging yourself.

The Deadline is purely to indicate the start of the next challenge, if you need more time to finish up that's okay. This specific challenge is trying out our new Bi-monthly challenge. This should give you more time to explore and really polish what your building.

Your focus should be on technical understanding, and exploration. Think outside the box and it is highly encouraged to share what your doing or what you want to do. Chances are someone knows how or can point you to a great resource.

JOIN IN!

Join in the fun in #challenge-chat on the Dinusty Empire Discord.

Finished work can go in #finished-work

It is important to receive feedback throughout the two month process. Remember we are all trying to grow as artists. Be sure to ask for any feedback. You will be better for it. Also don't miss out on the resource links below to get started fast!

TECHNICAL ONE // Puddles for Days

wet road close-up photography (unsplash.com)
wet road close-up photography (unsplash.com)

Puddles through shader on terrain or puddles that are placed as decals. what about puddles affected by wind or react to rain. Exploring the creation of puddles will add to your arsenals as a environment artist

TECHNICAL TWO // Trim Sheets

Trim Sheet Tutorial > Premium Courses Online (online-courses.club)
Trim Sheet Tutorial > Premium Courses Online (online-courses.club)

Trim sheets are extremely powerful and really speed up the creation of very large scenes. They also allow you to really put the details where they count and have it count over and over again every time you use that trim sheet.

TECHNICAL THREE // Lighting Asset with Blueprints

SamBeanArt - UE4 Blueprinting for Environment / Lighting Workflows
SamBeanArt - UE4 Blueprinting for Environment / Lighting Workflows

Blueprints are extremely useful. One of the most common blueprints a environment artist can benefit from is a blueprint for controlling lighting assets that also affect the brightness of emissive. Really think about all the features you can have for some thing like this. Strength, flickering of the lights, and color changing of the light. Don't forget your IES images!

Inspiration

ArtStation - The Last of Us Part I - Capitol Memorial Hall Materials - by Jonathan BENAINOUS
ArtStation - The Last of Us Part I - Capitol Memorial Hall Materials - by Jonathan BENAINOUS
ArtStation - Trimsheet material
ArtStation - Trimsheet material
image
ArtStation - The Last of Us Part I - Capitol Memorial Hall Materials - by Jonathan BENAINOUS
ArtStation - The Last of Us Part I - Capitol Memorial Hall Materials - by Jonathan BENAINOUS
ArtStation - Trimsheet material
ArtStation - Trimsheet material
Berliner Dom | MattJP | Flickr
Berliner Dom | MattJP | Flickr

Resources

Planning & Creating Trim Sheets For Games - Trim Texture Tutorial Part 1

Welcome to the ultimate trim texture creation series. In part 1 we plan out our trim sheet for maximum re-use and success.

www.youtube.com

Planning & Creating Trim Sheets For Games - Trim Texture Tutorial Part 1
Create Trim Sheets in Substance 3D Painter - Part 1

Trim sheets are a way to texture many assets with just a single set of textures, allowing for very efficient use of texture memory. In this video you learn the planning and initial setup of your trimsheet in painter. You can download all sample files here: https://substance3d.adobe.com/tutorials/courses/Trim-Sheets-with-Substance-painter

www.youtube.com

Create Trim Sheets in Substance 3D Painter - Part 1
All about Puddles UE5 Beginner Tutorial

In this video I'll cover all the methods I use to create puddles in Unreal Engine 5. and you can also suggest to me what you wanna know about the unreal engine or environment design and lighting I will try my best to explain that in simple steps.

www.youtube.com

All about Puddles UE5 Beginner Tutorial
How to use Blueprints to Create Instanced Lights in Unreal Engine Tutorial

FREE Beginner Workshop : https://www.fabricebourrelly.com/workshop If you need to edit a lot of lights, Blueprints is a very quick way to allow you to edit multiple lights at once in realtime.

www.youtube.com

How to use Blueprints to Create Instanced Lights in Unreal Engine Tutorial
www.youtube.com

in this tutorial i will cover how to Make Flickering Lights In Unreal Engine 5 Using Blueprints. Hello everyone and welcome to my channel . My name is Alireza and I`m a cg artist and a Virtual Reality developer .

www.youtube.com

Modern LED Desk Lamp...Powered by 5V USB : 8 Steps (with Pictures) - Instructables
Modern LED Desk Lamp...Powered by 5V USB : 8 Steps (with Pictures) - Instructables
https://www.pinterest.se/pin/2251868555543363/
image

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