WELCOME
Welcome to The Empire Bi-Monthly Challenge! You are all welcome to stretch your artist legs. Get out of your comfort zone or artist block, and unleash your full potential!
Another Bi-Monthly challenge has arrived! This challenge we change it up yet again by getting you to face your technical demons. Chose your monster but also rise up and conquer it! Puddles, Trim Sheets, and Blueprints oh my!
DETAILS
There are no winners or prizes, it's all about challenging yourself.
The Deadline is purely to indicate the start of the next challenge, if you need more time to finish up that's okay. This specific challenge is trying out our new Bi-monthly challenge. This should give you more time to explore and really polish what your building.
Your focus should be on technical understanding, and exploration. Think outside the box and it is highly encouraged to share what your doing or what you want to do. Chances are someone knows how or can point you to a great resource.
JOIN IN!
Join in the fun in #challenge-chat on the Dinusty Empire Discord.
Finished work can go in #finished-work
It is important to receive feedback throughout the two month process. Remember we are all trying to grow as artists. Be sure to ask for any feedback. You will be better for it. Also don't miss out on the resource links below to get started fast!
TECHNICAL ONE // Puddles for Days
Puddles through shader on terrain or puddles that are placed as decals. what about puddles affected by wind or react to rain. Exploring the creation of puddles will add to your arsenals as a environment artist
TECHNICAL TWO // Trim Sheets
Trim sheets are extremely powerful and really speed up the creation of very large scenes. They also allow you to really put the details where they count and have it count over and over again every time you use that trim sheet.
TECHNICAL THREE // Lighting Asset with Blueprints
Blueprints are extremely useful. One of the most common blueprints a environment artist can benefit from is a blueprint for controlling lighting assets that also affect the brightness of emissive. Really think about all the features you can have for some thing like this. Strength, flickering of the lights, and color changing of the light. Don't forget your IES images!
Inspiration
Resources
Planning & Creating Trim Sheets For Games - Trim Texture Tutorial Part 1
Welcome to the ultimate trim texture creation series. In part 1 we plan out our trim sheet for maximum re-use and success.
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Create Trim Sheets in Substance 3D Painter - Part 1
Trim sheets are a way to texture many assets with just a single set of textures, allowing for very efficient use of texture memory. In this video you learn the planning and initial setup of your trimsheet in painter. You can download all sample files here: https://substance3d.adobe.com/tutorials/courses/Trim-Sheets-with-Substance-painter
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All about Puddles UE5 Beginner Tutorial
In this video I'll cover all the methods I use to create puddles in Unreal Engine 5. and you can also suggest to me what you wanna know about the unreal engine or environment design and lighting I will try my best to explain that in simple steps.
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How to use Blueprints to Create Instanced Lights in Unreal Engine Tutorial
FREE Beginner Workshop : https://www.fabricebourrelly.com/workshop If you need to edit a lot of lights, Blueprints is a very quick way to allow you to edit multiple lights at once in realtime.
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in this tutorial i will cover how to Make Flickering Lights In Unreal Engine 5 Using Blueprints. Hello everyone and welcome to my channel . My name is Alireza and I`m a cg artist and a Virtual Reality developer .
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