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Search the term your looking for to the right.

Term
Description
Related Links
Albedo

Simply the diffuse of a material. With PBR this is the scientific term for diffuse.

en.m.wikipedia.org
Alpha

Alpha is a technique in 3D computer graphics involving the use of texture mapping to designate the amount of transparency/translucency of areas in a certain object.

Ambient occlusion or AO

Shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting

Bake

The process of transferring data from one asset to another. Usually used in terms of baking high poly info to low poly info

Bump map

A black and white image to explain height difference in the surface. For games this has been replaced by Normal maps.

Cage

Needs Description

Cavity

Color map

Another name for Albedo

Curvature

DCC

Digital Content Creation. For example: modo, max, Maya, and blender.

Displacement

Drawcalls

How many objects are being drawn to the screen.

Fuzz

Global Illumination

A system that models how light is bounced off of surfaces onto other surfaces (indirect light) rather than being limited to just the light that hits a surface directly from a light source (direct light).

Gloss

GPU

Graphics Processing Unit aka your video card.

Mask

Metalness

A texture map that tells you if a pixel is metal or not. Think in black or white.

Normal

Needs Description

Opacity

PBR

Physically based rendering.

en.wikipedia.org
QA

Quality assurance also known in some cases as a tester.

Roughness

Quantified by the deviations in the direction of the normal vector of a real surface from its ideal form. If these deviations are large, the surface is rough; if they are small, the surface is smooth.

Specular

Tech Art

Technical Artist

Translucency

Transmission

Dinusty Empire

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