Below are links that when you buy with them will help support EXP but also a small amount will go to The empire. A way to support us automatically ❤️
www.artstation.com
www.artstation.com
ArtStation - Stylized Environment Concept Art | Tim Kaminski | Tutorials
There are many ways to approach the creation of concept art, whether it be by hand-painting everything, using photobashing, painting over 3D renders or even a combination of techniques, no two artists work exactly the same. In this tutorial Tim Kaminski will demonstrate how to create an atmospheric stylized jungle scene with a focus on composition and colour using Adobe Photoshop.
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ArtStation - Sculpting a Chimera Skull | Phil Liu | Tutorials
Sculpting is an extremely powerful tool every artist should have in their arsenal. In this tutorial, Phil Liu, will guide you through his process of sculpting assets using Zbrush, demonstrating his various techniques when it comes to an organic asset, combining various workflows as well as setting up a pleasing presentation scene for your sculpts as presentation is key.
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ArtStation - Creating an Ancient Stonewall | Stan Brown | Tutorials
Substance Designer is one of the best material creation tools out there. Whether you're creating man-made or organic materials, Substance Designer is a must-have in any Material Artists toolkit. Often, stone walls have been created using sculpting tools such as ZBrush but in this tutorial Stan Brown covers step by step the process of creating an ancient stone wall using Substance Designer.
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ArtStation - Organic Patterns in Substance Designer | Romain Lemaire | Tutorials
Organic materials can be found everywhere in video games and movies, and having the knowledge and understanding of how those can be created in a procedural process is an extremely useful skill.
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ArtStation - Unreal Engine 4 Lighting Fundamentals Part 2 | Florent Tunno | Tutorials
Following our popular Lighting Fundamentals Part 1 course, we will go deeper to understand and learn how to improve the lighting of your scenes. In part 2, you will learn about Reflections, Lightmass Portals and Ambient Occlusion. Understanding the technical aspects of these key elements will help you improve the artistic side of your work and allow for improved results.
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ArtStation - Creating Starry night and Aurora Borealis VFX in UE4 | Tyler Smith | Tutorials
An intermediate tutorial by Tyler Smith, where he demonstrates how to set up a material pipeline to simulate the aurora borealis against a night sky. In this tutorial Tyler will be going over how to set up two materials. The first one being a dynamic starry night sky with twinkling lights and clusters of stars shooting across the night sky.
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ArtStation - Authoring Props For Games | Ben Keeling | Tutorials
Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects.
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ArtStation - Zelda Environment in Unreal Engine 4 | Kem Yaralioglu | Game Assets
Creating a stylized environment from scratch is no easy task. In this tutorial Kem Yaralioglu, will demonstrate his thought process when it comes to approaching an environment and give you a general overview of how he has created this environment, explaining why choices are made and how you can use deploy these techniques in your own projects.
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ArtStation - Creating a Stylized Diorama | Aaron Villarreal | Tutorials
Stylized art has many forms and each piece follows it's own specific set of rules and guidelines. What you will learn in this tutorial will outline some of the best practices and workflows for planning your project all the way to sculpting, baking, texturing and presentation.
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ArtStation - EXP Productions | The Lab | UE4 | Resources
A chemistry laboratory in a retro style. Perfect for a cinematic and stylized project. This scene includes the entire laboratory and every asset used to create the scene. From modular architecture, to props. Scene uses face weighted normals and geo decals, and textured with tileable materials.
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ArtStation - Houdini Fundamentals | Procedural Splines | Stephan Duquesnoy | Tutorials
Houdini is a powerful software package and it's capabilities are endless. One area of game development that has always been extremely beneficial for all departments is the use of splines. Splines allow for rapid iteration with maximum re-usability, it gives artists the power to quickly populate a game world simply by drawing a curve and seeing the magic happen.
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ArtStation - Composition in Game Worlds | Karen Stanley | Tutorials
Game worlds are a result of multiple departments working together on the same goal and ensuring that the end product is visually appealing, informative and fun can be difficult.
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ArtStation - Lighting Theory for Games | Maria Yue | Resources
Lighting is the glue that brings everything together in video games, and by extension any visual piece of art. In this tutorial Maria Yue, will be delivering a theoretical breakdown on Lighting for Games.
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ArtStation - Creating Detailed Props for Games | Dylan Abernethy | Resources
Creating highly detailed props is always a challenge but one that allows for infinite artistic storytelling. In this tutorial Dylan Abernethy, will demonstrate the advantages of using Zbrush in combination with Maya (or similar) to create hard surface models along with the process of adding character and a story to your model through the texturing process inside Substance Painter.
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ArtStation - Environment Sculpting for Games | Ivanna Liittschwager | Game Assets
Sculpting for games is unrivaled when it comes to visual quality and adding that artistic personal touch to your assets. In this tutorial Ivanna Liittschwager, will guide you through her process of sculpting assets using Zbrush, combining various workflows for creating wood, metal, brick work and more to craft this Hobbit Home.
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ArtStation - Creating Fabric Materials in Substance Designer | Alex Beddows | Resources
Creating convincing fabric materials is always a challenge and it's one that Alex Beddows has been tackling for quite some time now. In this tutorial Alex, will demonstrate how to create your base shape in Blender and then go through his graph and explain the steps he took to achieve the final result.
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ArtStation - Unreal Engine 4 Lighting Fundamentals Part 1 | Florent Tunno | Resources
Preview - https://www.youtube.com/watch?v=hjCsuZFyN7E Lighting is one of the most important aspects of creating art and often the first aspect overlooked. In this tutorial Florent Tunno, will provide you the knowledge required to understand the tools and how to use them correctly, and break down the 5 fundamental pillars of lighting inside of Unreal Engine 4; Directional Light, Skylight, Post Process Volume, Volumetric Fog, and Lightmass Importance Volume.
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ArtStation - Bob for Supper | Stylized Texturing in Substance Painter | Milan De Laet | Resources
Substance Painter is a versatile program, one with many tools that let you create realistic looking assets, but what about stylized assets? In this tutorial Milan De Laet, will take you through his process of texturing Bob For Supper all inside Substance Painter.
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ArtStation - Fundamentals of Modular Kits | Luan Vetoreti | Game Assets
https://www.artstation.com/artwork/VdAPXP Modular Kits are an essential workflow that every environment artist should possess and understand. Whether you are creating an interior or exterior environment, this technique will greatly speed up your world building process.
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ArtStation - Creating Trim Sheets in Substance Designer | Keegan Keene | Tutorials
https://www.artstation.com/artwork/xzagX2 Substance Designer is one of the most versatile programs around today and Trim Sheets are an integral part of any video game development pipeline. Step by step, Keegan Keene, walks you through the process of creating a trim sheet using only Substance Designer, utilization of the trim sheet, as well as final presentation.
www.artstation.com
ArtStation - Creating Peeling Wood in Substance Designer | Christian Tammekand | Tutorials
https://www.artstation.com/artwork/YaA50b Substance Designer is one of the most versatile programs around today and creating realistic looking wood can be tricky. Step by step, Christian Tammekand, walks you through the process of creating this realistic wood material using only Substance Designer as well as setting up the parameters so that you, the artist, have full control.
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