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MASTER DATABASE
/Rounded Edge Shader
Rounded Edge Shader
Rounded Edge Shader

Rounded Edge Shader

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General Workflow when baking normal map with rounded edge shader:
  • Make vertex normals
  • Unify texel density & pack UVs (use texel toolkit)
  • Duplicate mesh - rename LP - Triangulate mesh
  • add morph map - Push Morph to engulf your mesh
  • Add LP material
  • Add Image to LP mat and change effect to ‘Normal’
  • Duplicate mesh - rename to HP
  • Delete UV & cage on HP
  • Add materials with smooth edge shader (materials can have different amounts of edge smoothness)
  • Show both meshes - right click LP - bake normal map with cage
  • Change LUT and Output Colorspace to Linear