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ArtStation Challenge(Feudal Japan) Progress Vlogs

Creating Game Art Environments: Planning - ArtStation Challenge | VLOG EP.001

Today I dive into the critical planning phase of level design and creating environment art for video games. Learn from my past mistakes and 10+ years experience as an artist in the video game industry! Planning out the assets and creating mood boards is an important part of level design or the level art process.

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Creating Game Art Environments: Planning - ArtStation Challenge | VLOG EP.001
3 IMPORTANT Tips for Greybox Level Design - ArtStation Challenge | VLOG EP.002

If you missed the last episode of the VLOG: https://youtu.be/fJps8QxOh4s In this video I give away my 3 big tips for blocking out 3d environments. I have used this process on almost every game I have worked on, from Sleeping Dogs, FarCry 4 and Watch_Dogs 2.

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3 IMPORTANT Tips for Greybox Level Design - ArtStation Challenge | VLOG EP.002
Creating Modular Environments in UE 4 | ArtStation Challenge EP.003

Miss the last episode?! - Watch here: https://www.youtube.com/watch?v=4wziE0AYCoo In this video I break down how you can use a few simple pieces built in 3ds max to quickly flesh out modular environments in unreal engine 4. I break down my asset creation process and give an update on the scene, which is now past the old greybox layout.

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Creating Modular Environments in UE 4 | ArtStation Challenge EP.003
Use this tool in UE4 to SAVE TIME! | ArtStation Challenge EP.004

In this video I give a quick update on the status of the scene and also go over one of the biggest ways I save time during environment production. I can't recommend using prefabs and blueprints in unreal enough!

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Use this tool in UE4 to SAVE TIME! | ArtStation Challenge EP.004
Modeling Trees in 3DS Max and UE4 | ArtStation Challenge EP.005

If you missed the last episode: https://www.youtube.com/watch?v=ieGNMntRV4E Creating foliage for games can be quite a challenge. For this update, We look at modeling, and texturing some trees for UE4. They were created in 3d Studio Max, with Zbrush for sculpting a bark texture.

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Modeling Trees in 3DS Max and UE4 | ArtStation Challenge EP.005
Tips for Lighting and Fog in UE4 Environments | ArtStation Challenge EP.006

Lighting and fog are SUPER IMPORTANT to create compelling video game environments! Here are some tips to help you with your next scene! The Book I recommend: https://amzn.to/2SpulHX Unreal Lighting Academy: https://www.youtube.com/watch?v=grN5Yd55UIM&list=PLqfZolvobgUDAm-c41cDR8NDA79UKuN4b controlling your volumetric fog and lighting in unreal engine can be a challenge but with a little practice you will be creating moody, atmospheric scenes in no time!

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Tips for Lighting and Fog in UE4 Environments | ArtStation Challenge EP.006
Feudal Japan UE4 Environment Tutorial Postmortem | ArtStation Challenge EP.7

My scene managed to snag 2nd place! In this video I do a postmortem and examine what when right and what I would improve on in future, for a deeper look at environment art production. Link to Lincolns moss/ultimate prop shader. discount code "Polygon" to save 25%!

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Feudal Japan UE4 Environment Tutorial Postmortem | ArtStation Challenge EP.7

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