Chris Hodgson - One With Substance (Interview)
Creating Materials for AAA Games with Tanner Kalstrom
GDC 2018: Creating Photorealistic Materials in Substance Designer
GDC 2018: Debris and Rubble Pipeline in 'Wolfenstein 2'
GDC 2018: Texturing a Hyper-Reality Experience - Star Wars Secrets of the Empire
GDC 2018: The Substance of 'Middle-Earth: Shadow of War'
Jonathan Benainous - Game Art Institute Podcast
LIVE with Josh Lynch (Senior Staff Environment Artist, Sony Santa Monica)
Pete Sekula - Building Rome in (Almost) a Day (Interview)
Questions I Get Asked A Lot
Revisiting Old Work: Having A Taste Of My Own Medicine
Sharlene Lin, Mark Foreman & Ethan Hiley Talk
Storytelling in Substance Designer
Substance Lessons for Beginners
Substance Painter Breakdown: Texturing NVIDIA's Project Sol